Alpha 5 Released


I’ve been losing steam for developing Alpha 5 and really wanting to continue to work on Alpha 6, as far as I’m know all the features I wanted to add following Alpha 4 have been fully implemented and ready to be played.

I really hope that whoever plays Alpha 5 enjoys the new main menu, rooms, and features in general.

Here is an excerpt from the included change log:

a5
- The FOV has been slightly adjusted.
- All text now uses Courier New.
- The wall thickness around doors has been adjusted again.
- There are now messages that appear when performing certain actions.
- Crouching is no longer a very slow waddle.
- The blur shader has been improved to be more faithful.
- Lighting has been improved to support a scarier atmosphere.
- Added controller support!
- There is now adrenaline in the game, which can modify your sprint in certain situations.
- Added keycards, keycard doors, and chamber doors.
- 3 new rooms.
- Map generation has been completely rewritten.
- Brand new main menu!

Files

Alpha 5 70 MB
9 hours ago

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(1 edit)

I have become aware of a bug where your cursor will not re-lock when exiting the inventory. This will be fixed in a patch.