Alpha 6 Devlog: Room Creation
Starting with Alpha 6, XK is going to begin replacing SCPCB assets with new placeholder PBR materials courtesy of ambientCG. As part of that I wanted to also move away from the way I’ve been making rooms for XK, which in past versions (and for at least one room in Alpha 6) was done using J.A.C.K., a Half-Life level editor, which had an .obj export feature, and I would process those in Blender to optimize them for the game.
CSG level design has been my forte for years, but now I realize that it simply wont cut it for the direction I want the game to ahead, which is a more detailed style, in line with what players expect in terms of quality. So I’ve began to use exclusively Blender for future room creation and asset creation.
I have a lot to learn when it comes to 3D modelling, so hopefully this will thrust me into learning a lot of concepts and skills that I need to see this project through, and hopefully future players of XK will also thank me for making that effort.
Here is just some basic room geometry created using Blender, where you can also see one of the new PBR materials:

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XK
An In-Development SCP Game
More posts
- Alpha 6 Devlog: SCP-173's Appearance2 days ago
- Alpha 5.1 Released2 days ago
- Alpha 5 Released3 days ago
- Alpha 5 Devlog: Controller Support3 days ago
- Alpha 5 Devlog: Development Thus Far4 days ago

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